I'm an independent software developer and computer graphics researcher. In past lives I worked at Autodesk (2010-2015) and Epic Games (2018-2024). At Epic I worked on Unreal Engine and Fortnite, which you might have heard of. At Autodesk I mainly worked on Meshmixer, a project I started during my PhD in the DGP Lab at the University of Toronto.
Now I run gradientspace corp, where I develop open-source libraries like geometry3Sharp and create free software tools like GSGraph (an awesome nodegraph programming tool you should check out immediately!). I also do software design & development consulting, if that happens to be something you are looking for.