I modeled this elephant based off a real statue, transferring the shape details as texture decals for our SIGGRAPH 2006 paper.
A Space Shuttle modeled with blended implicit sweeps
For a long time this Gremlin was the most complex thing I had modeled in ShapeShop (the hands and feet were tricky!)
A decal-textured version of the Gremlin.
The Gremlins hands were textured from photos of my own hand, which I tinted green and yellow.
Titled "About Us", this was the first of a series of works by digital artist Corien Klapwijk, who goes by the handle Andusan. Her process was interesting: after modeling in ShapeShop and then sculpting and rendering an image in Modo, she deletes all the source files!!
"Car Trunk" by Corien Klapwijk / Andusan
"This Next Step" by Corien Klapwijk / Andusan
"Consolation" by Corien Klapwijk / Andusan
"Waiting" by Corien Klapwijk / Andusan
"Snaily" by Andre Pelser.
"Caveman" by Andre Pelser.
The meshed version of this dog model has shown up in quite a few papers, and we included it in Meshmixer
A punk-rock version of my standard Dog model (which I can still sketch in just a few strokes)
Spaceman variant of my standard Dog model
BlobTree models are great for organic forms. This isn't really anything like a real heart, but it was very fast to make!
An example of blended implicit sweep surfaces
ShapeShop wasn't just for organic shapes, it can do hard-edge booleans too. But since the UI was all sketch-based it was hard to get nice crisp curves to work with (and our renderer didn't really work with sharp edges)